

Reaching the end of the maze and completing the quest at the gargyole head will allow you to enter the door below, gaining access to Braccus Rex's Tower. Through the portal is another skull and more good randomly generated loot. You will need to at least douse the historian to gain access to the 3rd portal within the maze, that will appear up the stairs to the north-east in the same room. Using the elf skill Flesh Sacrifice near him will also douse the flames, allowing him to be blessed.) (If you don't have the Blood Rain skill, attack your own character to create some blood. Cast Raining Blood first to put out the Hellfire condition, then immediately cast Bless to remove the Cursed condition. Raining Blood + Bless (in that order) will put out the flames on the Historian in the middle. On a human skeleton behind the tower right at the corner before the road turn right.On Jimfred's corpse just to the right of the tower.Defeat the skeletons and use the portal here and then the portal inside to find a fourth skull. Teleport up and hit the pressure plate to reveal a skull in the room's altar. A skull in the room to the right of where you enter the maze.In the room with the two glowing blue doors, hit the pressure plate inside to reveal a skull on the eastern altar.Step on the pressure plate when you first enter the maze and grab the skull from the altar to the left.There a total of 6 skulls so far and are as follows: There are many skulls around the place, you need to find and use at least 3 to get the best reward. Teleportation is a very useful skill in this maze, it can help you reach almost every room in it. If you show the Band of Braccus Rex (found on The Vault of Braccus Rex quest) to the Gargoyle at the entrance, he will think you are Braccus Rex and teleport you to the tower, but you will miss out on lots of loot. Aside from this quest, I've found the dialogue options very well done.Climb up the vines and head over to the door to speak with the Gargoyle. Gratiana granted dialogue options regarding hers, so why not them? Sure, you can just absorb them at a more convenient time, but I feel like this is a missed opportunity. Has anyone else encountered something similar with this quest, and found it.lacking? Or perhaps I'm missing something? Even if I couldn't have bargained with them, I would have liked SOME kind of option to tell them that I had the jars on me. As for the soul jars, I could ask where to find them, but that was it. While I was able to mention Gratiana, I saw no option to mention her death. I was using my created character, who was first in party, and had the four remaining jars in his inventory. Unfortunately, after bringing their Soul Jars and Gratiana into the discussion, my character acted as if Gratiana was still alive and that I hadn't discovered the soul jars. I was glad to have found the creatures related to the other three jars. Later on, I found the three undead at the end of the Gargoyle Maze. I found Gratiana, and was able to "discuss" her soul jar with her. So I guess that's the end of that, unless I want to free/absord him. After insulting Trompdoy, he vanished and I could no longer talk to him. I decided to take all of the soul jars from the Dark Cavern in hopes that I could use them as a bargaining tool, assuming I could find the creatures bound to them.

SPOILERS regarding Trompdoy, Gratiana, and the three undead in the Gargoyle Maze below.
